This theme was the most difficult for me to implement since it was such a technical challenge. I choose to create a simple platformer, since I expected to take a lot of time creating the procedural generation system part of the game.
Luckily my decision proved right, the coding side of the game proved extremely taxing resulting in the game itself being fairly simple. New ‘cells’ spawn as soon as the player reaches the end of one ‘cell’. Existing cells are put on a timer that destroys the cell upon timeout.
The notable design decision for the game was the character controls, which are extremely fast and loose. This meshed extremely well with how frantically the platforms behaved.
Potential Improvements – Smaller ‘cells’ to enable more variety
More player abilities like a dash
Some trap type obstacles