For this game, I wanted physics to play an integral role in the gameplay — not something you just have to consider but something you have to master.
I started creating the game with the idea of the player controlling a weapon with the mouse and the physics part of the game would come into play after the hit connecting with the environment or an enemy.
Once having created a prototype and tested it, I felt controlling the character and the weapon separately felt clunky.
I experimented a few different ways of playing the game – Controlling the weapon with the mouse with the player reacting to the movement, Controlling just weapon with the keyboard and finally the one that i choose to go with was controlling the player with the keyboard with the weapon following the player.
As I played around with this mechanic it became clear to me this was the most fun version of the game.
Once I had the player in place – I wanted to make the game a local pvp game, like the physics based games i had taken inspiration from. Once I had implemented the gamemode, IÂ had the time to create another gamemode and decided to create a simple survival gamemode.
Potential Improvements – Fix the bug where dmg                              occurs multiple times                                from one hit
                         An explosion to reset the                             game state to neutral