With a theme as destroy, I wanted to create a game where it was possible to destroy the entire level. Initially i wanted to create a game where the player had to catch up to an enemy that could through around the elements of the level but, I knew i couldn’t create AI that was complex enough to make it fun to fight against, therefore i choose to make the game an asymmetrical local pvp game.
One player controls a fast character (ninja) with the ability to phase through objects and jump mid air while the other character has limited movement but can throw around the level itself(Psy).
Both characters die if they touch the perimeter of the level, while the Ninja can defeat the Psy by touching them.
I couldn’t balance the game much and is heavily favoured towards the ninja, but it still is fun for a few quick rounds
Potential Improvements – More understandable and reliable effects of Psy
Have more kinds of level blocks that react in different ways