Advaith Cheerla

Theme: Gift

Heal

I wanted to create this game for my friend who loves playing healing characters and was studying buisness management, She also hates fighting enemies head on in any game. I used these 3 ideas as my pillars for the game.

I came up with the concept for a healing general that could not attack by herself but controlled soldiers that could attack and would physically barricade themselves between the enemies and the healer. 

The player can control the soldiers by pressing a button causing the soldiers to run to the players position. As a side effect of how I implemented this system, It became possible to fling soldiers by pushing them with the player character. I decided to leave this in since it added some depth to the gameplay.

The enemies have very basic AI where they chase down the player if they enter their radius. The way the enemies and soldiers interact 

Potential Improvements â€“ More enemy types

                                                   More friendly unit types

                                                   Recruitment mechanic

Technology:

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