Advaith Cheerla

Small Projects

Solo projects that were finished within a week, in a game jam format. Each game is based on a theme. This was extremely enjoyable to me since I could explore a lot of different mechanics and be creative constantly.

Bleak

Bleak

Theme : One Button
An almost monochromatic
action game
Hammer Time

Hammer Time

Theme : Physics
A physics based survival and
local pvp brawler
Calm Destruction

Calm Destruction

Theme : Destroy the world
A soothing game where you destroy the earth and moon
Speed vs Psy

Speed vs Psy

Theme : Destroy
An asymmetric local pvp game where you can destroy the level itself
Heal

Heal

Theme : Gift
A weird game about a healer and
her army
Think Fast

Think Fast

Theme : Procedural Generation
A concept of a fast paced procedurally generated platformer

Big Projects

These are projects that I had been a part of over a few months of dev time. The most important skills I picked up was being able to adapt to changes in an evolving project, learning to accept criticism and scrapping ideas fast in order to move forward

Dawn Of Ages

Interned at Stratosphere games and worked on
level design, documentation, Tutorialization etc
Village Sim

Village Sim

A self building village simulator
action game.
Moblie Games

Moblie Games

Ideas I had pitched at a hypercasual
games incubator