Game Design: Gameplay Mechanics, Level Design and Creation, Game Balance, Systems Design, Game Structure Planning, Combat Systems, Progression Systems, Feature Design, Battlepass Design, NPC/AI Behavior
Hard Skills: Design Documentation, Visual scripting, Unity 3D and 2D, Unreal Engine (currently learning), G-Suite
Soft Skills: Communication, Collaboration, Brainstorming, Problem Solving, Ownership, Intrinsically motivated to make Video Games
General: Project Management, Agile Workflows, Understanding of User Experience (general UX), Knowledge of different genres – fighting games, soulslike, RPG, platformers, open-world, survival, casual, competitive, hypercasual, MOBAs, shooters, etc.
With formal training in Game Design from the University of Europe for Applied Sciences and hands-on experience at both CrazyLabs and Stratosphere Games, I bring a strong foundation in gameplay systems, level design, and player engagement.
Over the past few years, I’ve worked on mobile and midcore projects, learning to balance creativity with practical constraints. My growing proficiency in Unity allows me to rapidly prototype ideas and iterate based on feedback. A lifelong gamer, I naturally analyze mechanics to understand what makes games fun.
I’m now seeking a full-time role in Game / Level Design, with the long-term goal of becoming a Senior Designer focused on Combat, or Systems Design.
WORK EXPERIENCE
Game Designer
CrazyLabs | June 2021 – March 2022
Pitching 60+ Hyper-Casual Game Concepts
Researching and Identifying Market Trends
Converting trends into entertaining and marketable game concepts