Advaith Cheerla

Game Design Analyses

This page has a series of posts that try to understand why some games just click, feeling perfectly balanced and endlessly engaging. Or conversely, why some design choices leave us feeling unfulfilled and how they could be improved. The focus is dive deep into game design breakdowns, dissecting what makes certain elements exceptional and explores opportunities for improvement.

Street fighter 6 - Drive System

The Drive System is one of the most fun resource management skill checks you can experience in gaming – Here’s why.

Nightreigns missing puzzle pieces

Coming hot off the heels of Shadow of the Erdtree, Elden Ring Nightreign is a great game that could be vastly improved by a few systemic tweaks.

... and more to come