Players having multiple ways to rotate to and from any point
Tried to create interesting situations like the skylight
Having multiple ways to enter the bombsites
Map is too large
Too many straighaways
Visuals are not cohesive
T side has a strong peek into Mid, They can choose to go down mid to enter B or go under through B short. They can go underground to attack A from Curve or A Entrance.
To reach A they are forced to go through the entirety of mid or go into b shot.
Has to cover a lot of difficult angles into pillars. It has a quick path into ladder room but has to be wary of a CT rush to ladders.
A dynamic area that can be entered through the 2 ladders from mid and B site. You can also enter it by breaking the skylight once per round.
The Site that theoretically can be entered by T side the fastest but is also the most difficult to enter if CT is prepared for it.
Can be used to guard ladders from b site relatively safely, players can move freely off the skylight using the ramp. The skylight can be broken once per round to enable faster rotations at the cost of noise.
Both teams have quick access to mid with T side reaching slightly before CT. CT has a safer angle to defend pushes down mid but T can reach the angle first


CT can hold angles from mid pushes and ladders entry into B site.
1 of the 3 entries to A site. This entrance is completely over ground. Is open to rotations from mid.
Has some cover to play around. A site is in general difficult to enter when compared to B site. It has easier to hold angles once a plant is completed.
Connects the underground to A site. The upward angle + the curve results in interesting lines of sight.
A large space where fire fights are expected to take place. Lots of cover to be utilized on both sides. Has a lot of connections to other important points of interests. Both teams can reach this area at relatively the same time
A strong path for T side to take that allows them to rotate quickly into A site or B site if clear. It can be covered from a b Site effectively due to the long sight lines.Â
A fast path into pillars. T has a lot of dangerous angles to contend with whereas CT has strong safe angles to defend.Â
A long Sight line that is heavily CT favored considering the many points cover looking into T side. T has a relatively safe path into ladders.
The CT side notably has only one exit into a lot of potential pathways soon after.